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Frankenstein graphic novel lesson plan
Course: English Communication (AECC-1)
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University: University of Delhi
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Frankenstein graphic novel lesson plan
Title: Frankenstein Graphic Novel Lesson Plan
Objective: To explore Mary Shelley's classic novel "Frankenstein" through the
medium of a graphic novel adaptation, enhancing students' understanding of the
story, themes, and characters.
Grade Level: High School (9th-12th grade)
Duration: 4-5 class periods (50-60 minutes each)
Materials Needed:
Copies of the graphic novel adaptation of "Frankenstein" (e.g., "Frankenstein:
The Graphic Novel" by Jason Cobley and Declan Shalvey)
Individual student copies of the original novel "Frankenstein" by Mary Shelley
(optional)
Art supplies (paper, pencils, markers, etc.)
Computers or tablets for digital research (optional)
Lesson Plan:
Introduction (1 class period):
1. Begin by asking students if they are familiar with the story of "Frankenstein."
Have a brief discussion about any prior knowledge they may have about the
novel or its adaptations in popular culture.
2. Introduce the concept of graphic novels as a unique form of storytelling.
Discuss the visual elements, narrative techniques, and artistic choices that
make graphic novels distinct.
3. Explain that the class will be exploring "Frankenstein" through a graphic novel
adaptation. Show the students the chosen graphic novel and discuss its
features and visual style.
4. Share the learning objectives for the lesson, emphasizing the importance of
analyzing and comparing the graphic novel adaptation with the original novel.
Reading and Analysis (2-3 class periods):
1. Assign reading sections of the graphic novel adaptation for each class period.
Have students read and annotate the text, focusing on key plot points,
character development, and visual elements.
2. After each reading session, facilitate class discussions on the following topics:
a. How does the graphic novel adaptation portray the key events and themes
of the original novel? b. What artistic choices are made in the adaptation to
enhance the storytelling? c. How do the visuals contribute to the mood and
atmosphere of the story? d. Are there any differences or omissions compared
to the original novel? If so, what impact do they have on the story? e. How
does the graphic novel format affect the reader's experience compared to
reading the original novel?
3. Encourage students to compare and contrast specific scenes or characters
from the graphic novel adaptation with corresponding sections in the original
novel (if available).