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SR21908212158 - Notess
Course: Bachelor of Science in Biology (BSBiol)
53 Documents
Students shared 53 documents in this course
University: Saint Louis University (Philippines)
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International Journal of Science and Research (IJSR)
ISSN: 2319-7064
SJIF (2020): 7.803
Volume 10 Issue 9, September 2021
www.ijsr.net
Licensed Under Creative Commons Attribution CC BY
Introduction to Human Computer Interaction
Aitham Suhas
Bachelor’s Student, Electronic and Computer Engineering (ECM) JB Institute of Engineering and Technology Yenkepally, Hyderabad,
India
Abstract: Human-computer interaction (HCI) is the study of how people design, implement, and use interactive computer systems and
how computers affect individuals, organizations, and society. This encompasses not only ease of use but also new interaction techniques
for supporting user tasks, providing better access to information, and creating more powerful forms of communication. It involves input
and output devices and the interaction techniques that use them; how information is presented and requested; how the computer’s
actions are controlled and monitored; all forms of help, documentation, and training; the tools used to design, build, test, and evaluate
user interfaces; and the processes that developers follow when creating Interfaces. HCI in the large is an interdisciplinary area. It is
emerging as a specialty concern within several disciplines, each with different emphases: computer science (application design and
engineering of human interfaces), psychology (the application of theories of cognitive processes and the empirical analysis of user
behavior), sociology and anthropology (interactions between technology, work, and organization), and industrial design (interactive
products).
Keywords: Human-Computer Interaction, Computer Science, Artificial Intelligence, Human Factors Engineering, Cognitive Science
1. Introduction
Research in Human-Computer Interaction (HCI) has been
spectacularly successful, and has fundamentally changed
computing. Just one example is the ubiquitous graphical
interface used by Microsoft Windows 95, which is based on
the Macintosh, which is based on work at Xerox PARC,
which in turn is based on early research at the Stanford
Research Laboratory (now SRI) and at the Massachusetts
Institute of Technology. Another example is that virtually all
software written today employs user interface toolkits and
interface builders, concepts that were developed first at
universities. Even the spectacular growth of the World-Wide
Web is a direct result of HCI research: applying hypertext
technology to browsers allows one to traverse a link across
the world with a click of the mouse. Interface improvements
more than anything else has triggered this explosive growth.
Furthermore, the research that will lead to the user interfaces
for the computers of tomorrow is happening at universities
and a few corporate research labs.
The most famous definition of “Human Computer
Interaction” is “Human-computer interaction is a discipline
concerned with the design, evaluation and implementation of
interactive computing systems for human use and with the
study of major phenomena surrounding them.”
The Human Computer Interaction (HCI) program will play a
leading role in the creation of tomorrow's exciting new user
interface software and technology, by supporting the broad
spectrum of fundamental research that will ultimately
transform the human-computer interaction experience so the
computer is no longer a distracting focus of attention but
rather an invisible tool that empowers the individual user
and facilitates natural and productive human-human
collaboration.
Computer
A computer system comprises various elements, each of
which affects the user of the system. Input devices for
interactive use, allowing text entry, drawing and selection
from the screen:
Text entry: traditional keyboard, phone text entry, speech
and handwriting
Pointing: principally the mouse, but also touch pad,
stylus, and others
3D interaction devices
Output display devices for interactive use:
Different types of screen mostly using some form of
bitmap display
Large displays and situated displays for shared and
public use
Digital paper may be usable in the near future
Memory:
Short-term memory: RAM
Long-term memory: magnetic and optical disks
Capacity limitations related to document and video
storage
Access methods as they limit or help the user
Processing:
The effects when systems run too slow or too fast, the
myth of the infinitely fast machine
Limitations on processing speed
Networks and their impact on system performance
Instead of workstations, computers may be in the form of
embedded computational machines, such as parts of
spacecraft cockpits or microwave ovens. Because the
techniques for designing these interfaces bear so much
relationship to the techniques for designing workstations
interfaces, they can be profitably treated together. But if we
weaken the computational and interaction aspects more and
treat the design of machines that are mechanical and passive,
such as the design of a hammer, we are clearly on the
margins, and generally the relationships between humans
and hammers would not considered part of human-computer
interaction. Such relationships clearly would be part of
general human factors, which studies the human aspects of
all designed devices, but not the mechanisms of these
devices. Human-computer interaction, by contrast, studies
Paper ID: SR21908212158
DOI: 10.21275/SR21908212158
450